Japanese | English
Theme Descriptions

37 An interactive kitchen that understands our intention without words
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Let’s be free from implicit preconceptions and create a new exciting design of future kitchen that understands our feeling.

Name Organization Specialty
Interactive AI research group, Advanced Research Division, Panasonic CO. Man-MachineDialog,
Natural Language Processing
Mitsuhiro Aso Corporate Engineering Division, Appliances Company, Panasonic CO. Could-based Service Design
Zarina Rafii Corporate Engineering Division, Appliances Company, Panasonic CO Image Processing
Shohei Nobuhara Graduate School of Informatics, Kyoto University Image Processing
Daisuke Kawahara Graduate School of Informatics, Kyoto University Natural Language Processing

Recently we see some home appliances in our daily life that are becoming more intelligent thanks to sophisticated machine learning algorithms and Artificial Intelligence. Apple’s Siri, Amazon’s Echo (Alexa), or Microsoft’s Cortana are examples of such appliances. They can understand user’s speech and provide user-intended information or functions. Such interactive devices play a role like a ‘order-taker’ in modern times.
 However, it is sometimes bothersome to interact with those devices by speech, as users need to express their intention by selecting exact expression in natural language.
 In our design work, we put an assumption that an ideal interactive interface should be able to understand user’s intention from user’s situation without speech, and discuss how such interface would be realized.
 Let’s join us and design ‘Non-verval Interactive Kitchen’ of a future life scene.

Educational Goals
  • Skills for constructing concepts or visions through discussion
  • Skills for explaining values of concepts logically
  • Skills for defining ctitical challenges or problems to realize concepts
  • Skills for drawing reasonable approaches to solve problems
Design Theory and Design Methods
[Design theory]

Brain Storming, KJ-method

[Design methods]
  1. Understanding a problem
  2. Gathering Information
  3. Thinking by sketching and choose one
  4. Production
  5. Refinement
[1st Day: September 7, 2016]
1st day work will be held in following places of Panasonic, (1 or 2)
  1. Panasonic Center Osaka (GRAND FRONT OSAKA, Umeda, Osaka)
  2. Wonder Lab Osaka (Panasonic CO., Kadoma, Osaka)
  • Ice break & self introduction
  • Declalation of a problem & sharing output image of the design work (by leader)
  • Getting awareness through experience of kitchen work
Afternoon(1): Lunch ~ Coffee Break
  • Collecton of problems (Brainstorming)
  • Summarization of problems (KJ-method)
Afternoon(2):Coffee Break ~ Afternoon
  • Making an ideal vision (Brainstorming & KJ-method)
[2nd Day: September 8, 2016]
  • Making ideas to realize a vision (Brainstorming)
Afternoon(1): Lunch ~ Coffee Break
  • Making ideas to realize a vision (Brainstorming)
Afternoon(2):Coffee Break ~ Afternoon
  • Summarization of ideas(KJ-method)
  • Integration of ideas (toward total design)
[3rd Day: September 9, 2016]
  • Prepare for presentation (KRP)
  • Present workshop results (KRP)